It's a Guy Thing

Ghost Recon Breakpoint

A direct sequel to the critically successful Ghost Recon Wildlands, Ubisoft’s brand-new Ghost Recon Breakpoint looks set to improve on every aspect of the previous game and they’ve thrown in a few surprises to make sure this is the best Ghost Recon game yet. Aiming to fix specific elements that kept Wildlands from being a truly great game, Breakpoint is set to be the perfect sequel.

Set in the fictional Auroa Archipelago, somewhere in the South Pacific, a vast land of diverse biomes that range from lush rainforests to snowy peaks, Breakpoint’s first major improvement over Wildlands is the diversity of its surroundings. Many found the real-world setting of Bolivia in the previous game to be monotonous and lacked the necessary variety to keep the player interested for the hundreds of hours of gameplay promised. 

Breakpoint changes all of this, the scenery is varied, and every corner offers a new and unique setting for the player to explore. Of course, a varied setting needs a good bad guy to battle and in Breakpoint an enigmatic technology giant called Skell Technology takes on that role. Initially interested in a remote testing site for its autonomous drones, the Silicon Valley company eventually turned Aurora into its “World 2.0.” A high-tech, high-security utopia of sustainable eco-cities and robotics research facilities. Of course, as with all game-related tech superpowers, Skell Technology has an evil ulterior motive and it’s up to you and your squad of Ghost to stop them. 

Breakpoint brings some interesting new features to the game that will add an additional level of realism. A new injury system has been introduced that will slow down your squad and reduce your combat effectiveness that requires additional time and resources to heal your Ghost back up to peak fighting condition. The buddy carry system now allows you to quickly carry a fallen squad member to safety, without having to give medical attention in the middle of a firefight. It might sound like a minor feature, but it does change the way you approach firefights. Prone blending now allows you Ghosts to truly disappear into your environment making you nearly invisible to your enemies, allowing for some surprise ambushes or avoiding detection when the odds are not in your favor.

As per the previous game, you can create a unique Ghost to look and play your way. There are multiple classes and deep systems featuring thousands of options for both functional and cosmetic customization. The world of Auroa can be explored either solo or alongside friends with a seamless jump-in jump-out co-op system and although the game can be a lot of fun solo, it’s at its best when played with friends.

Ghost Recon Breakpoint is a step in the right direction for the Ghost Recon franchise and improves in every department Wildlands failed at. If leading a group of power soldiers around a variety of environments and utilizing incredible tech to take down your enemies is your type of thing, then Breakpoint is the perfect game for you.